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Deltarune, dev stories, and the strange magic of indie games

We’ve hit double digits! Debug #10 is here; a jam-packed issue celebrating the boldest voices, quirkiest concepts, and freshest ideas in indie gaming. If you’ve been following us from the start, you’ll know every issue of Debug is a bit of an event. But this one? This one feels special.

Headlining the issue is Deltarune. Specifically, a rare interview with its famously elusive creator, Toby Fox. In an exclusive conversation, he opens up about Chapter 3, his creative process, and what it’s like to carry the expectations of an entire internet. We also take a deep dive into the fanbase’s theories, the narrative twists, and why Deltarune might be the most anticipated game in indie right now.

But that’s just the start.

We’ve got previews of some of the most exciting games on the horizon, including the 5D platforming of Screenbound, the feline angst of Cat-A-Strophic, the hand-drawn world of Booper, Get Home!, and the creative curiosity of The Knightling. Each one is doing something different, and that’s what makes this space so thrilling.

We also sat down with the minds behind Screenbound, and Booper, Get Home! for a duo of dev interviews that get into everything from burnout to TikTok virality. The indie scene is shifting fast, and these developers are right in the middle of it.

Elsewhere, you’ll find thoughtful retrospectives on Blue Prince and Spirit of the North 2, a showcase of physical indie games you can actually buy and place on a shelf, and coverage of recent events including New Game Plus (part of the London Games Festival) and GDLX, where 200 devs networked over a surprise kebab van.

And yes, there are reviews. We’ve got our verdicts on Revenge of the Savage Planet, to a T, Hordes of Hunger, The Precinct, Deck of Haunts, and over a dozen more. Spoiler: it’s a strong month.

Debug #10 also continues our new Debug HUB section, rounding up bite-sized recommendations, mobile picks, community highlights, and more. And our columnists return too: Rahul Gandhi discusses employment questions from the community, Quang DX talks about embracing chaos, and Caspar Field reminds us that everything that has a beginning, has an end.

With issue #10, Debug feels more confident than ever. Bigger, more connected, and still 100% focused on the kind of games you won’t find on the front page of the big sites. If you’re making something cool, or just want to discover something brilliant, you’ll find your people here.

Debug #10 is available now in both print and digital formats. Grab your copy from teamdebug.com, and here’s to the next ten.